Async Rendering with a single Rx Operator
Increase your app rendering performance with this simple Rx operator
The concept of async rendering, in the way I mean it, is simple: the process of rendering items on screen is scattered so that the browser won't block until all items have been rendered.
So here's how it works: I render item one, then I wait a little bit, then render the next item, and so on. In between, the browser can execute all the other scheduled events in the loop before we let it render again.
When and Why you should use it, sometimes
When does this work (particularly) well?
- In case we are rendering particularly long and heavy lists
- In case each item of the list takes a lot of space on the page
Why? Your app will "look" faster. It's not going to be actually faster, but your users will perceive it as being so. Good enough.
A single-operator approach
In the past I've solved this in various ways, as I described in How to Render Large Lists in Angular.
This time I thought of a single operator that would sequentially scatter the rendering process of a subset of the array.
We'll call this operator lazyArray
. It supports two arguments:
delayMs
= how long the browser should wait before it renders the next arrayconcurrency
= how many items to render at once
Just show me the code, Giancarlo!
Alright, here it is:
export function lazyArray<T>(
delayMs = 0,
concurrency = 2
) {
let isFirstEmission = true;
return (source$: Observable<T[]>) => {
return source$.pipe(
mergeMap((items) => {
if (!isFirstEmission) {
return of(items);
}
const items$ = from(items);
return items$.pipe(
bufferCount(concurrency),
concatMap((value, index) => {
const delayed = delay(index * delayMs);
return scheduled(of(value), animationFrameScheduler).pipe(delayed);
}),
scan((acc: T[], steps: T[]) => {
return [ ...acc, ...steps ];
}, []),
tap((scannedItems: T[]) => {
const scanDidComplete = scannedItems.length === items.length;
if (scanDidComplete) {
isFirstEmission = false;
}
}),
);
}),
);
};
}
Usage
Using it is pretty simple, use it just like any other operator:
@Component({ ... })
export class MyComponent {
items$ = this.service.items$.pipe(
lazyArray()
);
}
Let's break it down, shall we?
We want to keep track whether it's the first emission, or not. We only want to render lazily the first time:
let isFirstEmission = true;
We transform the array into a stream of items:
const items$ = from(items);
We collect the amount of items into an array based on the concurrency:
bufferCount(concurrency),
We scheduled the rendering based on the delay, and then progressively increase the delay based on the item's index:
concatMap((value, index) => {
const delayed = delay(index * delayMs);
return scheduled(of(value), animationFrameScheduler).pipe(delayed);
})
We keep collecting the processed items into a single array:
scan((acc: T[], steps: T[]) => {
return [ ...acc, ...steps ];
}, [])
Finally, we check if the amount of processed items is as long as the initial list. In this way, we can understand if the first emission is complete, and in case we set the flag to false
:
tap((scannedItems: T[]) => {
const scanDidComplete = scannedItems.length === items.length;
if (scanDidComplete) {
isFirstEmission = false;
}
})
Demo
I came up with this because my application, Formtoro, loads quite a bit of data at startup that renders lots of Stencil components at once.
It did not work well, it was laggy. I didn't like it, so I found a way to solve it. I'll show you the differences:
Without lazyArray
operator:
With lazyArray
operator:
This approach works very well in my case - and may not in yours. Shoot me an email if you want help implementing it. Ciao!
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